Setting: Invisible Particles and/or grass.
Release for other platforms.
Different visuals for different kinds of beetles
Get beetles some legs, but keep them low.
Get Water working immediately. At least circling the grove.
Get Sound Effects for Everyone.
Keep music going during pause menu. Pause music.
Figure out how State's work.
Get rid of the Nav system if possible
Any way to keep spirits from sticking to stuff and each other.
If lit up, don't send another Light (Goes with other lit_up problems)
Water needs particles during attack.
Tasks completed before the Game Jam Ended.
check the previously freed bug again
Battle Royale Playtesting
Make the bugs faster in compensation for keeping your guys from going idle.
Put your Grass back in!!!
Need more Trees, and some Tilt to them.
Post the alpha version before messing with the hills
Use Wave timer to Instantiate Beetles
Can't check for Victory Conditions until after Final Wave has started.
Game & Summon Timer in Beetles and/or Bamboo Map
Instructions and Controls still need work. Escape = pause
Some Animations and Transitions are Clunky (fixed all i could)
Victory PopUp - Stars - Restart - Quit - Credits
Make Acknowledgements as an image, or scrollable images.
Scale Trees by Energy and Place Full Number
The Spirits need to avoid each other more
Signal from on Queu_free of Beetles to go from Provoked to Roaming
Signals from Light Spirits to Rocks, Fire, & Air Spirits
Roaming (Protecting, Circling) Math and Code
Water Healing needs a lot of Work.
Spirit Timers for Cooldowns and Existence Cost
Temporary soundtrack as test
Code up the Victory Screen
Defeat PopUp - Blank Stars - Restart - Quit - Credits
Pause Menu - Options - Resume - Quit
Summon Menu - Picture Buttons, Details, Tree Energy
Tree and Hills painted Cylinder
Give different starting energies to Spirits
Get the Summon Menu Code to Work
Add Endgame Screen Code when Guardian runs out of Energy.
A painted sky texture, even as a placeholder is pretty important.
Give everyone an idle animation.
Everybody that moves needs a Navigation Agent Node
Grove Guardian loses energy as it gets toward the edge
Interrupt Player pathing when the movement keys are pressed.
Create an Enemy: Even a really simple one to playtest with. Keep em spawning, but low hit points for now.
Point and click movement for Grove Guardian using Ray Cast.
Get some light Particles on the Grove Guardian: See rocket game for reminder.
Make a basic bamboo mesh in Godot. Improve later, this is for gameplay implementation
Make basic meshes in Godot to write scripts for
Get the Main Camera Working
Get the Player Moving with Camera
Replace the ground Shader with Painted Texture.
Start Screen - Title Card - Options, Story & Instructions, Credits, Start
Practice Exporting the Project